Build 1.0.21 has been released. Fixed in this version:
- Issue 36, Fixed staff-sling weapon targeting
- Issue 44, Fixed the modify player screen so edits to exceptional strength stay
- Issue 45, Fixed the Order menu (found off Encamp, Alter), so you can select and place the party members
- Issue 46, Fixed horizontal menu scroll via comma and dot keys
I also reworked how the combat engine builds target lists, and intend to change it to an A* system, but at this point it is a direct path cost based system, so I added a caching layer, and when all graphic’s and sounds turned off (non commented change) the combat is over in sub-second.
To do this I hacked the game apart to dynamically turn graphics/sound/delays off, and then used the Red Gate Ant Performance Profiler to find the overworked code and it worked really well. I cheated and just used their 14-day trail version. But I did provide some feedback, and it has some really nice features like the ability to zoom to parts of the run history, and give guidance on hotspots, and you can drill down and see the code related to the CPU time. Check it out if your application is running a little slow.
As always, give the newer version a try, if you find any issues, even “old known” issues, let me know by: commenting here, email me directly, or add them to the issue list